AI Development
Project Type
University Project
Software Used
Visual Studio
Languages Used
C++
Date
2022

This is a technical demonstration that shows off a range of AI techniques. This was made during my second year at the University of Suffolk. Some examples of what it displayed include:
A gardener that roams around the level moving their tools back into the shed. This AI uses an A* algorithm to move through the level and a behaviour tree to control what it does.
A child that uses wondering code to move around the level and when a tool has been put back into the shed, they will pick it up and put it in a random spot in the level. This uses a state machine to determine what it does.
A hedgehog that displays wondering and avoidance code used together to determine the direction of the agent. They try to avoid the other agents while still wondering through the level
More information about the creation of this project will come in future when I have time to add to this page.

